181 {
184
185
190
191
196
197 m_fsm =
new WeaponFSM(
this);
198
205
206
208
210 }
void WeaponGuardHasAmmo(Weapon_Base w=NULL)
enum FSMTransition WeaponTransition
enum FSMTransition WeaponEventBase
int m_actionType
action to be played
ref WeaponChambering_W4T m_w4t
ref WeaponFSM m_fsm
hierarchical parent state of this state (or null)
ref WeaponChambering_Cartridge m_chamber
ref WeaponStateBase m_start
source of the cartridge
ref WeaponEjectCasing m_eject