Структуры данных | |
class | WeaponStableState |
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) Подробнее... | |
class | SingleShotPistol_Base |
Перечисления | |
enum | SSPAnimState { COCKED = 0 , UNCOCKED = 1 } |
enum | SSPStableStateID |
Функции | |
enum SSPStableStateID | OnEntry (WeaponEventBase e) |
override void | OnExit (WeaponEventBase e) |
override int | GetCurrentStateID () |
override bool | HasBullet () |
override bool | HasMagazine () |
override bool | IsJammed () |
override bool | IsBoltOpen () |
override bool | IsRepairEnabled () |
override void | InitMuzzleArray () |
Переменные | |
UNKNOWN = 0 | |
Empty = 1 | |
Fireout = 2 | |
Loaded = 3 | |
class SSPFireout extends WeaponStableState | OnEntry |