55 {
56
62
63
64
68
71
74
75
79
80
81
90
92
98
99
104
111
112
117
122
126
127
128
133 {
136 }
137 else
138 {
140 }
142
143 SelectionBulletHide();
144
145 m_fsm.Start();
146 }
SSPAnimState
Definition SingleShotPistol_Base.c:2
enum FSMTransition WeaponTransition
@ E
EMPTY.
Definition WeaponStableState.c:19
@ L
LOADED.
Definition WeaponStableState.c:23
@ F
FIRED.
Definition WeaponStableState.c:21
pair ( action, actionType )
Definition Weapon_Base.c:5
charging of weapon without ammo to be chambered
signalize mechanism manipulation
Definition Events.c:35
weapon finite state machine
Definition WeaponFire.c:99
represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in)
Definition Crossbow.c:27
represent weapon state base
Definition BulletHide.c:2
WeaponActionChamberingTypes
Definition human.c:876
WeaponActions
actions
Definition human.c:816
WeaponActionFireTypes
Definition human.c:920