DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ ProcessVariables()

void Entity::ProcessVariables ( )
inlineprotected

См. определение в файле EntityAI.c строка 3830

3831 {
3832 //currently only temperature on EntityAI
3833 if (g_Game.IsWorldWetTempUpdateEnabled())
3834 {
3836 {
3837 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
3838 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
3839 {
3840 float heatPermCoef = 1.0;
3841 EntityAI ent = this;
3842 while (ent)
3843 {
3844 heatPermCoef *= ent.GetHeatPermeabilityCoef();
3845 ent = ent.GetHierarchyParent();
3846 }
3847
3848 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,m_ElapsedSinceLastUpdate,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
3849 }
3850 }
3851 }
3852 }
DayZGame g_Game
Определения DayZGame.c:3868
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
void SetTemperatureEx(TemperatureData data)
sets temperature, handles base overheating and freezing state progression logics
Определения EntityAI.c:2296
void EntityAI()
cache blood infection chance (cfgVehicles-><entity>->Skinning->BloodInfectionSettings)
Определения EntityAI.c:202
float m_ElapsedSinceLastUpdate
Определения EntityAI.c:131
float GetTemperature()
Определения EntityAI.c:2411
bool CanHaveTemperature()
returns true used on selected items that have a temperature effect and can processes temperature chan...
Определения EntityAI.c:3796
proto native EntityAI GetHierarchyRoot()
Returns root of current hierarchy (for example: if this entity is in Backpack on gnd,...
bool IsSelfAdjustingTemperature()
Определения EntityAI.c:3801
bool IsFreezeThawProgressFinished()
on server only
Определения EntityAI.c:2473

Перекрестные ссылки CanHaveTemperature(), EntityAI(), g_Game, GetHierarchyRoot(), GetTemperature(), IsFreezeThawProgressFinished(), IsSelfAdjustingTemperature(), m_ElapsedSinceLastUpdate, SetTemperatureEx() и GameConstants::TEMP_COEF_WORLD.