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inlineprivate |
cache blood infection chance (cfgVehicles-><entity>->Skinning->BloodInfectionSettings)
См. определение в файле EntityAI.c строка 202
Перекрестные ссылки CALL_CATEGORY_SYSTEM, ScriptCallQueue::CallLater(), COMP_TYPE_ENERGY_MANAGER, CGame::ConfigIsExisting(), CreateComponent(), DeferredInit(), CGame::GetCallQueue(), GetGame(), GetType(), InitDamageZoneDisplayNameMapping(), InitDamageZoneMapping(), InitItemVariables(), m_AttachmentsWithAttachments, m_AttachmentsWithCargo, m_BloodInfectionChanceCached, m_CanDisplayWeight, m_ElapsedSinceLastUpdate, m_HiddenSelectionsData, m_LastUpdatedTime, RegisterNetSyncVariableBool(), RegisterNetSyncVariableFloat() и RegisterNetSyncVariableInt().
Используется в AreChildrenAccessible(), CanBeCombined(), CanBeIgnitedBy(), CanBeSkinnedWith(), CanBeTargetedByAI(), CanCombineAttachment(), CanDetachAttachment(), CanDropEntity(), CanIgniteItem(), CanLoadAttachment(), CanLoadItemIntoCargo(), CanPutAsAttachment(), CanPutInCargo(), CanPutIntoHands(), CanReceiveAttachment(), CanReceiveItemIntoCargo(), CanReceiveItemIntoHands(), CanReleaseAttachment(), CanReleaseCargo(), CanReleaseFromHands(), CanRemoveFromCargo(), CanRemoveFromHands(), CanSaveItemInHands(), CanSwapEntities(), CanSwapItemInCargo(), CanSwitchDuringAttach(), CheckAttachmentReceiveExclusion(), ClearExclusionValueRecursive(), CombineItemsClient(), CombineItemsEx(), DeathUpdate(), EECargoIn(), EECargoMove(), EECargoOut(), EEDelete(), EEHealthLevelChanged(), EEHitBy(), EEHitByRemote(), EEInit(), EEInventoryIn(), EEInventoryOut(), EEItemAttached(), EEItemDetached(), EEItemLocationChanged(), EEOnAfterLoad(), EEParentedFrom(), EEParentedTo(), FindAttachmentBySlotName(), GetAttachmentByConfigTypeName(), GetAttachmentByType(), GetHierarchyParent(), GetHierarchyRoot(), GetPairDevice(), InitTemperature(), IsExclusionFlagPresentRecursive(), IsLockedInSlot(), IsTargetIgnitionSuccessful(), IsThisIgnitionSuccessful(), LocalDropEntity(), LocalTakeEntityAsAttachment(), LocalTakeEntityAsAttachmentEx(), LocalTakeEntityToCargo(), LocalTakeEntityToCargoEx(), LocalTakeEntityToInventory(), LocalTakeEntityToTargetAttachment(), LocalTakeEntityToTargetAttachmentEx(), LocalTakeEntityToTargetCargo(), LocalTakeEntityToTargetCargoEx(), LocalTakeEntityToTargetInventory(), OnAttachmentRuined(), OnIgnitedTarget(), OnIgnitedTargetFailed(), OnIgnitedThis(), OnIgnitedThisFailed(), OnIsPlugged(), OnIsUnplugged(), OnItemLocationChanged(), OnMovedInsideCargo(), OnMovedWithinCargo(), OnOwnSocketReleased(), OnOwnSocketTaken(), OnRemovedFromCargo(), OnStoreSave(), OnVariablesSynchronized(), OnWasAttached(), OnWasDetached(), PairRemote(), PredictiveDropEntity(), PredictiveTakeEntityAsAttachment(), PredictiveTakeEntityAsAttachmentEx(), PredictiveTakeEntityToCargo(), PredictiveTakeEntityToCargoEx(), PredictiveTakeEntityToInventory(), PredictiveTakeEntityToTargetAttachment(), PredictiveTakeEntityToTargetAttachmentEx(), PredictiveTakeEntityToTargetCargo(), PredictiveTakeEntityToTargetCargoEx(), PredictiveTakeEntityToTargetInventory(), ProcessMeleeItemDamage(), ProcessVariables(), PropagateExclusionValueRecursive(), ServerDropEntity(), ServerTakeEntityAsAttachment(), ServerTakeEntityAsAttachmentEx(), ServerTakeEntityToCargo(), ServerTakeEntityToInventory(), ServerTakeEntityToTargetAttachment(), ServerTakeEntityToTargetAttachmentEx(), ServerTakeEntityToTargetCargo(), ServerTakeEntityToTargetCargoEx(), ServerTakeEntityToTargetInventory(), SetInvisibleRecursive(), SpawnEntityOnGround(), SpawnEntityOnGroundPos(), SpawnInInventoryOrGroundPos(), SplitIntoStackMaxClient(), SplitIntoStackMaxEx() и SwitchItemSelectionTexture().