1022 {
1023
1025
1026 if (newLevel == GameConstants.STATE_RUINED)
1027 {
1028 if (parent)
1029 {
1030 parent.OnAttachmentRuined(this);
1031 }
1032 if (!zone)
1033 {
1035 }
1037 }
1038 }
proto native EntityAI GetHierarchyParent()
Returns direct parent of current entity.
void EntityAI()
cache blood infection chance (cfgVehicles-><entity>->Skinning->BloodInfectionSettings)
void OnDamageDestroyed(int oldLevel)
Called when the health gets to the min value, 'oldLevel' is previous health level,...
void AttemptDestructionBehaviour(int oldLevel, int newLevel, string zone)