DayZ 1.30
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◆ InitItemVariables()

void Entity::InitItemVariables ( )
inlineprivate

См. определение в файле 3_Game/DayZ/Entities/EntityAI.c строка 257

258 {
259 if (CanHaveTemperature())
260 {
262 RegisterNetSyncVariableBool("m_IsFrozen");
263
264 if (g_Game.IsServer())
265 m_TAC = new TemperatureAccessComponent(this);
266
267 if (!g_Game.IsMultiplayer() || g_Game.IsClient())
269 }
270 }
DayZGame g_Game
Определения DayZGame.c:4074
ref TemperatureAccessComponent m_TAC
proto native void RegisterNetSyncVariableFloat(string variableName, float minValue=0, float maxValue=0, int precision=1)
registers float variable synchronized over network
proto native void RegisterNetSyncVariableBool(string variableName)
registers bool variable synchronized over network
float GetTemperatureMin()
bool CanHaveTemperature()
returns true used on selected items that have a temperature effect and can processes temperature chan...
float m_FreezeThawProgress
float GetTemperatureMax()

Перекрестные ссылки CanHaveTemperature(), g_Game, GetTemperatureMax(), GetTemperatureMin(), m_FreezeThawProgress, m_TAC, RegisterNetSyncVariableBool() и RegisterNetSyncVariableFloat().