249 {
253
254 if (ConfigIsExisting("varTemperatureFreezePoint"))
256 else
258
259 if (ConfigIsExisting("varTemperatureThawPoint"))
261 else
263
266 if (ConfigIsExisting("varTemperatureOverheatTime"))
268 else
270
271 if (ConfigIsExisting("varHeatPermeabilityCoef"))
273 else
275
277 {
280
282 m_TAC =
new TemperatureAccessComponent(
this);
283
286 }
287 }
float m_VarTemperatureFreezeTime
ref TemperatureAccessComponent m_TAC
float m_VarTemperatureThawThreshold
proto native void RegisterNetSyncVariableFloat(string variableName, float minValue=0, float maxValue=0, int precision=1)
registers float variable synchronized over network
float m_VarHeatPermeabilityCoef
proto native void RegisterNetSyncVariableBool(string variableName)
registers bool variable synchronized over network
float m_VarTemperatureInit
float m_VarTemperatureMax
float GetTemperatureMin()
bool CanHaveTemperature()
returns true used on selected items that have a temperature effect and can processes temperature chan...
float m_VarTemperatureThawTime
float m_VarTemperatureOverheatTime
float m_VarTemperatureMin
float m_VarTemperatureFreezeThreshold
float m_FreezeThawProgress
float GetTemperatureMax()
proto native CGame GetGame()