DayZ 1.29
DayZ Explorer by KGB
 
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◆ EEHitBy()

void Entity::EEHitBy ( TotalDamageResult damageResult,
int damageType,
EntityAI source,
int component,
string dmgZone,
string ammo,
vector modelPos,
float speedCoef )
inlineprotected

См. определение в файле 3_Game/DayZ/Entities/EntityAI.c строка 1117

1118 {
1119 if (m_OnHitByInvoker)
1120 m_OnHitByInvoker.Invoke(this, damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
1121 #ifdef DEVELOPER
1122 //Print("EEHitBy: " + this + "; damageResult:"+ damageResult.GetDamage("","") +"; damageType: "+ damageType +"; source: "+ source +"; component: "+ component +"; dmgZone: "+ dmgZone +"; ammo: "+ ammo +"; modelPos: "+ modelPos);
1123 #endif
1124 }
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
ref ScriptInvoker m_OnHitByInvoker

Перекрестные ссылки component, EntityAI() и m_OnHitByInvoker.