1993 {
1994 if (
GetGame().IsMultiplayer() )
1996 else
1998 }
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
proto native GameInventory GetInventory()
bool TakeEntityAsTargetAttachment(InventoryMode mode, notnull EntityAI target, notnull EntityAI item)
proto native CGame GetGame()