DayZ 1.27
DayZ Explorer by KGB
 
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◆ TakeEntityAsTargetAttachment()

bool GameInventory::TakeEntityAsTargetAttachment ( InventoryMode mode,
notnull EntityAI target,
notnull EntityAI item )
inlineprotected

См. определение в файле Inventory.c строка 1183

1184 {
1185 if (LogManager.IsInventoryMoveLogEnable()) inventoryDebugPrint("[inv] I::Take2AttEx(" + typename.EnumToString(InventoryMode, mode) + ") item=" + item);
1186 return TakeEntityToTargetInventory(mode, target, FindInventoryLocationType.ATTACHMENT, item);
1187 }
void inventoryDebugPrint(string s)
Определения Debug.c:19
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Определения Inventory.c:22
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
bool TakeEntityToTargetInventory(InventoryMode mode, notnull EntityAI target, FindInventoryLocationType flags, notnull EntityAI item)
helper that finds location first, then moves the entity into it
Определения Inventory.c:1030

Перекрестные ссылки inventoryDebugPrint(), LogManager::IsInventoryMoveLogEnable() и TakeEntityToTargetInventory().