41 SpawnAttachedMagazine(
"Mag_CZ61_20Rnd");
override RecoilBase SpawnRecoilObject()
override int GetWeaponSpecificCommand(int weaponAction, int subCommand)
override void OnDebugSpawn()
basic CZ61 Skorpion submachine gun
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory
script counterpart to engine's class Inventory
WeaponActionChamberingTypes