18 return super.GrowDuringMedicalDrugsAttack(drugType, player);
23 if (player.GetModifiersManager().IsModifierActive(
eModifiers.MDF_HEAVYMETAL3))
26 return player.GetStomach().GetVolumeContainingAgent01(
eAgents.HEAVYMETAL);
31 if (player.GetModifiersManager().IsModifierActive(
eModifiers.MDF_CHELATION))
34 if (player.GetModifiersManager().IsModifierActive(
eModifiers.MDF_HEAVYMETAL3))
37 if (player.GetStomach().GetVolumeContainingAgent01(
eAgents.HEAVYMETAL) > 0.0)
45 if (player.GetModifiersManager().IsModifierActive(
eModifiers.MDF_CHELATION))
48 return super.GetDieOffSpeedEx(player);
void AgentBase()
how fast the agent dies off when not potent enough to grow(per sec)
float m_TransferabilityIn
how fast the agent grows when potent enough to grow
EStatLevels m_Potency
[0..1], 0 means antibiotics have full effect, 1 means no effect
int m_MaxCount
multiplier for agents digested in the player stomach from an infected item(agents_transfered = digest...
float m_TransferabilityOut
to the player
float m_AntibioticsResistance
transferibility airborne out