19 return super.GrowDuringMedicalDrugsAttack(drugType, player);
24 if (player.GetModifiersManager().IsModifierActive(
eModifiers.MDF_HEAVYMETAL3))
27 return player.GetStomach().GetVolumeContainingAgent01(
eAgents.HEAVYMETAL);
32 if (player.GetModifiersManager().IsModifierActive(
eModifiers.MDF_CHELATION))
35 if (player.GetModifiersManager().IsModifierActive(
eModifiers.MDF_HEAVYMETAL3))
38 if (player.GetStomach().GetVolumeContainingAgent01(
eAgents.HEAVYMETAL) > 0.0)
46 if (player.GetModifiersManager().IsModifierActive(
eModifiers.MDF_CHELATION))
49 return super.GetDieOffSpeedEx(player);
void AgentBase()
how fast the agent dies off when not potent enough to grow(per sec)
float m_TransferabilityIn
how fast the agent grows when potent enough to grow
int m_MaxCount
multiplier for agents digested in the player stomach from an infected item(agents_transfered = digest...
ref map< EMedicalDrugsType, float > m_DrugResistances
[0..1], 0 means antibiotics have full effect, 1 means no effect - deprecated, use the m_DrugResistanc...
float m_TransferabilityOut
to the player
float m_AntibioticsResistance
transferibility airborne out