DayZ 1.29
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◆ Init()

override void HeavyMetalAgent::Init ( )
inlineprivate

См. определение в файле HeavyMetalAgent.c строка 3

4 {
5 m_Type = eAgents.HEAVYMETAL;
8 m_AntibioticsResistance = 1; //deprecated, use m_DrugResistances to initialize this agents resistance to a specific drug, as seen on lines 11
9 m_MaxCount = 600;
10 m_Potency = EStatLevels.MEDIUM;
11 m_DrugResistances.Set(EMedicalDrugsType.CHELATION, 0.0);
12 }
eAgents
Определения EAgents.c:3
EMedicalDrugsType
Определения EMedicalDrugsType.c:2
EStatLevels
Определения EStatLevels.c:2
float m_TransferabilityIn
how fast the agent grows when potent enough to grow
Определения AgentBase.c:5
EStatLevels m_Potency
Определения AgentBase.c:16
int m_MaxCount
multiplier for agents digested in the player stomach from an infected item(agents_transfered = digest...
Определения AgentBase.c:8
ref map< EMedicalDrugsType, float > m_DrugResistances
[0..1], 0 means antibiotics have full effect, 1 means no effect - deprecated, use the m_DrugResistanc...
Определения AgentBase.c:14
float m_Type
Определения AgentBase.c:3
float m_TransferabilityOut
to the player
Определения AgentBase.c:6
float m_AntibioticsResistance
transferibility airborne out
Определения AgentBase.c:12

Перекрестные ссылки AgentBase::m_AntibioticsResistance, AgentBase::m_DrugResistances, AgentBase::m_MaxCount, AgentBase::m_Potency, AgentBase::m_TransferabilityIn, AgentBase::m_TransferabilityOut и AgentBase::m_Type.