84 {
85 Transport trans = Transport.Cast(action_data.
m_Target.GetObject());
86 bool accepted = false;
87 int nextSeat = trans.CrewPositionIndex( action_data.
m_Target.GetComponentIndex() );
88 Transport transport = Transport.Cast(action_data.
m_Target.GetObject());
89 InventoryLocation il = new InventoryLocation;
90 if (transport)
91 {
93
94
96 {
97 accepted = true;
99 }
100 }
101
102 return accepted;
103 }
ref ActionTarget m_Target
ref array< ref InventoryLocation > m_ReservedInventoryLocations
proto native void SetVehicle(notnull EntityAI parent, EntityAI e, int idx)