DayZ 1.27
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◆ OnStartServer()

override void OnStartServer ( ActionData action_data)

См. определение в файле ActionForceConsume.c строка 28

29 {
30 super.OnStartServer(action_data);
31
32 PlayerBase player = PlayerBase.Cast(action_data.m_Target.GetObject());
33 if (player)
35 }
ActionForceConsumeCB SOUND_REPEAT_INTERVAL
void PlaySound()
Определения HungerSoundHandler.c:38
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
Определения PlayerBaseClient.c:2
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10

Перекрестные ссылки ActionData, CALL_CATEGORY_GAMEPLAY, ScriptCallQueue::CallLater(), CGame::GetCallQueue(), GetGame(), PlaySound() и SOUND_REPEAT_INTERVAL.