DayZ 1.27
DayZ Explorer by KGB
 
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Файл Pistol_Base.c

См. исходные тексты.

Структуры данных

class  WeaponStableState
 represents weapon's stable state (i.e. the basic states that the weapon will spend the most time in) Подробнее...
 
class  WeaponStateJammed
 handle jamming state set jam/unjam state for weapon Подробнее...
 
class  Weapon_Base
 shorthand Подробнее...
 

Перечисления

enum  PistolAnimState { DEFAULT = 0 , OPENED_DISCHARGED = 1 , CLOSED_CHARGED = 2 , JAMMED = 3 }
 
enum  PistolStableStateID
 

Функции

enum PistolStableStateID OnEntry (WeaponEventBase e)
 
override void OnExit (WeaponEventBase e)
 
override int GetCurrentStateID ()
 
override bool HasBullet ()
 
override bool HasMagazine ()
 
override bool IsJammed ()
 
override bool IsDischarged ()
 
override bool IsRepairEnabled ()
 
override void InitMuzzleArray ()
 

Переменные

 UNKNOWN = 0
 
 CLO_DIS_BU0_MA0 = 1
 
 CLO_CHG_BU0_MA0 = 2
 
 CLO_CHG_BU1_MA0 = 3
 
 CLO_JAM_BU1_MA0 = 4
 
 OPE_DIS_BU0_MA0 = 5
 
 CLO_CHG_BU0_MA1 = 6
 
 CLO_DIS_BU0_MA1 = 7
 
 CLO_JAM_BU1_MA1 = 8
 
 CLO_CHG_BU1_MA1 = 9
 
 OPE_DIS_BU0_MA1 = 10
 
class Pistol_CLO_CHG_BU0_MA0 extends WeaponStableState OnEntry