Защищенные члены | |
void | OnPlayerToPlayerHit (Man shooter, Man target) |
void | OnEntityKilled (Object killer, EntityAI target) |
void | OnPlayerKilled (Man killer, EntityAI target) |
void | OnInfectedKilled (Man killer, EntityAI target) |
Закрытые члены | |
void | OnPlayerConnect (Man player) |
void | OnPlayerDisconnect (Man player) |
void | OnEntityHit (EntityAI source, Man target) |
Закрытые данные | |
const string | STAT_DISTANCE = "dist" |
const string | STAT_PLAYTIME = "playtime" |
const string | STAT_PLAYERS_KILLED = "players_killed" |
const string | STAT_INFECTED_KILLED = "infected_killed" |
const string | STAT_LONGEST_SURVIVOR_HIT = "longest_survivor_hit" |
См. определение в файле AnalyticsManagerServer.c строка 1