49 {
51 if (killerEntity)
52 {
53 Man killerSurvivor = killerEntity.GetHierarchyRootPlayer();
54 if (killerSurvivor)
55 {
56 if (target.IsPlayer())
58 else if (target.IsZombie())
60 }
61 }
62 }
void OnPlayerKilled(Man killer, EntityAI target)
void OnInfectedKilled(Man killer, EntityAI target)