DayZ 1.27
DayZ Explorer by KGB
 
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◆ EEItemDetached()

override void FlammableBase::EEItemDetached ( EntityAI item,
string slot_name )
inlineprotected

См. определение в файле Torch.c строка 444

445 {
446 super.EEItemDetached( item, slot_name );
447
449 {
450 if (GetGame().IsServer() || !GetGame().IsMultiplayer())
451 {
452 EntityAI rags = EntityAI.Cast(GetGame().CreateObjectEx(item.GetType(), GetPosition(), ECE_PLACE_ON_SURFACE));
453 if( rags )
454 MiscGameplayFunctions.TransferItemProperties(item, rags);
455 }
456 return;
457 }
458
462 }
class LogManager EntityAI
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
void UpdateCheckForReceivingUpgrade()
Определения Torch.c:188
bool m_IsBeingDestructed
Определения Torch.c:11
void TryTransformIntoStick()
Определения Torch.c:472
void CalculateQuantity()
Определения Torch.c:415
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8

Перекрестные ссылки CalculateQuantity(), CALL_CATEGORY_SYSTEM, ScriptCallQueue::CallLater(), ECE_PLACE_ON_SURFACE, CGame::GetCallQueue(), GetGame(), GetPosition, m_IsBeingDestructed, TryTransformIntoStick() и UpdateCheckForReceivingUpgrade().