21 {
23 return false;
24
26 if (!
car ||
car.EngineIsOn())
27 return false;
28
29 if (
GetGame().IsDedicatedServer())
30 return true;
31
33 {
37
39 {
41 {
43 {
46 {
49
50 return true;
51 }
52 }
53 }
54 }
55 }
56
57 return false;
58 }
int m_LastValidComponentIndex
Definition ActionRepairCarEngine.c:7
ActionRepairCarEngineCB m_LastValidType
eBrokenLegs
Definition EBrokenLegs.c:2
Definition CivilianSedan.c:2
Definition constants.c:638
LOD class.
Definition gameplay.c:203
static const string NAME_VIEW
Definition gameplay.c:206
proto native CGame GetGame()
const int STATE_RUINED
Definition constants.c:807
const int STATE_WORN
Definition constants.c:810