73 {
74 PlayerBase target_player = PlayerBase.Cast(action_data.m_Target.GetObject());
75 if (target_player)
76 {
77 PlayerBase player = action_data.m_Player;
78 CachedObjectsParams.PARAM1_INT.param1 = target_player.GetStatLevelBlood();
79 bool pulse_type = target_player.GetPulseType();
82
83 g_Game.RPCSingleParam( player ,
ERPCs.RPC_CHECK_PULSE, CachedObjectsParams.PARAM1_INT,
true, player.GetIdentity() );
84 }
85 }
const int TARGET_IRREGULAR_PULSE_BIT