73    {
   74        PlayerBase target_player = PlayerBase.Cast(action_data.m_Target.GetObject());
   75        if (target_player)
   76        {
   77            PlayerBase player = action_data.m_Player;
   78            CachedObjectsParams.PARAM1_INT.param1 = target_player.GetStatLevelBlood();
   79            bool pulse_type = target_player.GetPulseType();
   82 
   84        }
   85    }
const int TARGET_IRREGULAR_PULSE_BIT
 
proto native void RPCSingleParam(Object target, int rpc_type, Param param, bool guaranteed, PlayerIdentity recipient=null)
see CGame.RPC
 
proto native CGame GetGame()