10 SetVisibleDuringDaylight(
true );
13 SetCastShadow(
true );
15 SetFadeOutTime( 0.05 );
16 SetAmbientColor( 0.92, 0.88, 0.82 );
17 SetDiffuseColor( 0.92, 0.88, 0.82 );
18 SetDisableShadowsWithinRadius( 1.2 );
31 case "weaponFlashlight":
PlayerSpawnPreset slotName
static float m_DefaultRadius
enum EGrenadeType m_DefaultBrightness
For backward compatibility.
void SetIntensity(float coef, float time)
override void UpdateLightMode(string slotName)
static float m_DefaultRadius
static float m_DefaultAngle
static float m_DefaultBrightness