DayZ 1.30
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◆ HandleReciveData()

override void FirearmActionAttachMagazineQuick::HandleReciveData ( ActionReciveData action_recive_data,
ActionData action_data )
inlineprivate

См. определение в файле FirearmActionAttachMagazine.c строка 300

301 {
302 AttachMagazineActionReciveData recive_data_am = AttachMagazineActionReciveData.Cast(action_recive_data);
303 AttachMagazineActionData action_data_am = AttachMagazineActionData.Cast(action_data);
304
305 action_data.m_MainItem = action_recive_data.m_MainItem;
306 if (!action_recive_data.m_Target)
307 {
308 action_data.m_Target = new ActionTarget(NULL, NULL, -1, vector.Zero, 0);
309 }
310 else
311 {
312 action_data.m_Target = action_recive_data.m_Target;
313 }
314 action_data_am.m_ilOldMagazine = recive_data_am.m_ilOldMagazine;
315 }
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения ActionTargets.c:125
ref ActionTarget m_Target
Определения ActionBase.c:39
ItemBase m_MainItem
Определения ActionBase.c:35
ref InventoryLocation m_ilOldMagazine
Определения FirearmActionAttachMagazine.c:3

Перекрестные ссылки ActionTarget(), AttachMagazineActionReciveData::m_ilOldMagazine, ActionData::m_MainItem, ActionData::m_Target и vector::Zero.