DayZ 1.28
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◆ HandleReciveData()

override void FirearmActionAttachMagazineQuick::HandleReciveData ( ActionReciveData action_recive_data,
ActionData action_data )
inlineprivate

См. определение в файле FirearmActionAttachMagazine.c строка 297

298 {
299 AttachMagazineActionReciveData recive_data_am = AttachMagazineActionReciveData.Cast(action_recive_data);
300 AttachMagazineActionData action_data_am = AttachMagazineActionData.Cast(action_data);
301
302 action_data.m_MainItem = action_recive_data.m_MainItem;
303 if (!action_recive_data.m_Target)
304 {
305 action_data.m_Target = new ActionTarget(NULL, NULL, -1, vector.Zero, 0);
306 }
307 else
308 {
309 action_data.m_Target = action_recive_data.m_Target;
310 }
311 action_data_am.m_ilOldMagazine = recive_data_am.m_ilOldMagazine;
312 }
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
Определения ActionTargets.c:121
ref InventoryLocation m_ilOldMagazine
Определения FirearmActionAttachMagazine.c:3

Перекрестные ссылки ActionData, ActionTarget(), AttachMagazineActionReciveData::m_ilOldMagazine и vector::Zero.