33 player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_COUGH);
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_AnalyticsStatsEnabled
eModifierSyncIDs m_SyncID
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
enum eModifierSyncIDs DEFAULT_TICK_TIME_ACTIVE
bool DeactivateCondition(PlayerBase player)
override string GetDebugText()
static const int AGENT_THRESHOLD_DEACTIVATE
static const int AGENT_THRESHOLD_ACTIVATE
static const int EVENT_1_INTERVAL_MAX
bool ActivateCondition(PlayerBase player)
void OnActivate(PlayerBase player)
static const int EVENT_1_INTERVAL_MIN