DayZ 1.27
DayZ Explorer by KGB
 
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◆ ReceiveValue()

void DebugMonitorValues::ReceiveValue ( int value_type,
Param param )
inlineprivate

См. определение в файле DebugMonitorValues.c строка 154

155 {
157
158 switch (value_type)
159 {
160 case DebugMonitorValues.TYPE_HEALTH:
161 {
162 Param1<float> valueHealth = Param1<float>.Cast( param );
163 //Print("ReceivedValue health " + valueHealth.param1.ToString());
164 m_HealthClient = valueHealth.param1;
165 }
166 break;
167 case DebugMonitorValues.TYPE_BLOOD:
168 {
169 Param1<float> valueBlood = Param1<float>.Cast( param );
170 //Print("ReceivedValue blood " + valueBlood.param1.ToString());
171 m_BloodClient = valueBlood.param1;
172 }
173 break;
174 case DebugMonitorValues.TYPE_LAST_DAMAGE:
175 {
176 Param1<string> valueLastDamage = Param1<string>.Cast( param );
177 //Print("ReceivedValue lastdamage " + valueLastDamage.param1);
178 m_LastDamageClient = valueLastDamage.param1;
179 }
180 break;
181 }
182 }
proto native Mission GetMission()
string m_LastDamageClient
Определения DebugMonitorValues.c:29
float m_BloodClient
Определения DebugMonitorValues.c:27
float m_HealthClient
Определения DebugMonitorValues.c:28
void DebugMonitorValues(PlayerBase player)
Определения DebugMonitorValues.c:31
void CreateDebugMonitor()
Определения gameplay.c:781
proto native CGame GetGame()

Перекрестные ссылки Mission::CreateDebugMonitor(), DebugMonitorValues(), GetGame(), CGame::GetMission(), m_BloodClient, m_HealthClient и m_LastDamageClient.

Используется в OnRPCFloat() и OnRPCString().