DayZ 1.30
DayZ Explorer by KGB
 
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◆ ReceiveValue()

void DebugMonitorValues::ReceiveValue ( int value_type,
Param param )
inlineprotected

См. определение в файле DebugMonitorValues.c строка 216

217 {
218 g_Game.GetMission().CreateDebugMonitor();
219
220 switch (value_type)
221 {
222 case DebugMonitorValues.TYPE_HEALTH:
223 {
224 Param1<float> valueHealth = Param1<float>.Cast( param );
225 //Print("ReceivedValue health " + valueHealth.param1.ToString());
226 m_HealthClient = valueHealth.param1;
227 }
228 break;
229 case DebugMonitorValues.TYPE_BLOOD:
230 {
231 Param1<float> valueBlood = Param1<float>.Cast( param );
232 //Print("ReceivedValue blood " + valueBlood.param1.ToString());
233 m_BloodClient = valueBlood.param1;
234 }
235 break;
236 case DebugMonitorValues.TYPE_ENVIRONMENT_TEMPERATURE:
237 {
238 Param1<float> valueEnvironmentTemperature = Param1<float>.Cast(param);
239 m_EnvironmentTemperatureClient = valueEnvironmentTemperature.param1;
240 }
241 break;
242 case DebugMonitorValues.TYPE_HEAT_COMFORT:
243 {
244 Param1<float> heatComfort = Param1<float>.Cast(param);
245 m_HeatComfortClient = heatComfort.param1;
246 }
247 break;
248 case DebugMonitorValues.TYPE_THERMAL_BIAS:
249 {
250 Param1<float> thermalBias = Param1<float>.Cast(param);
251 m_ThermalBiasClient = thermalBias.param1;
252 }
253 break;
254 case DebugMonitorValues.TYPE_LAST_DAMAGE:
255 {
256 Param1<string> valueLastDamage = Param1<string>.Cast( param );
257 //Print("ReceivedValue lastdamage " + valueLastDamage.param1);
258 m_LastDamageClient = valueLastDamage.param1;
259 }
260 break;
261 }
262 }
DayZGame g_Game
Определения DayZGame.c:4074
string m_LastDamageClient
Определения DebugMonitorValues.c:42
float m_BloodClient
Определения DebugMonitorValues.c:35
float m_EnvironmentTemperatureClient
Определения DebugMonitorValues.c:38
float m_HealthClient
Определения DebugMonitorValues.c:36
void DebugMonitorValues(PlayerBase player)
Определения DebugMonitorValues.c:44
float m_HeatComfortClient
Определения DebugMonitorValues.c:39
float m_ThermalBiasClient
Определения DebugMonitorValues.c:40

Перекрестные ссылки DebugMonitorValues(), g_Game, m_BloodClient, m_EnvironmentTemperatureClient, m_HealthClient, m_HeatComfortClient, m_LastDamageClient и m_ThermalBiasClient.

Используется в OnRPCFloat() и OnRPCString().