217 {
218 g_Game.GetMission().CreateDebugMonitor();
219
220 switch (value_type)
221 {
223 {
224 Param1<float> valueHealth = Param1<float>.Cast( param );
225
227 }
228 break;
230 {
231 Param1<float> valueBlood = Param1<float>.Cast( param );
232
234 }
235 break;
237 {
238 Param1<float> valueEnvironmentTemperature = Param1<float>.Cast(param);
240 }
241 break;
243 {
244 Param1<float> heatComfort = Param1<float>.Cast(param);
246 }
247 break;
249 {
250 Param1<float> thermalBias = Param1<float>.Cast(param);
252 }
253 break;
255 {
256 Param1<string> valueLastDamage = Param1<string>.Cast( param );
257
259 }
260 break;
261 }
262 }
string m_LastDamageClient
float m_EnvironmentTemperatureClient
void DebugMonitorValues(PlayerBase player)
float m_HeatComfortClient
float m_ThermalBiasClient