DayZ 1.27
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◆ SelectPlayer()

void ScriptedWidgetEventHandler::SelectPlayer ( PlayerListEntryScriptedWidget entry)
inlineprotected

См. определение в файле PlayerListScriptedWidget.c строка 268

269 {
270 if (m_SelectedEntry)
271 {
272 m_SelectedEntry.Deselect();
273 }
274
275 m_SelectedEntry = entry;
276
277 #ifdef PLATFORM_CONSOLE
278 // Focus on new selected entry as OnFocus event function will handle the rest
279 m_SelectedEntry.Focus();
280 #endif
281
282 if (GetGame().GetUIManager().GetMenu())
285 }
proto native UIManager GetUIManager()
void ScrollToEntry(PlayerListEntryScriptedWidget entry)
Определения PlayerListScriptedWidget.c:287
PlayerListEntryScriptedWidget m_SelectedEntry
Определения PlayerListScriptedWidget.c:9
proto native UIScriptedMenu GetMenu()
Returns most-top open menu.
override void Refresh()
Определения ChatInputMenu.c:70
proto native CGame GetGame()

Перекрестные ссылки GetGame(), UIManager::GetMenu(), CGame::GetUIManager(), m_SelectedEntry, PlayerListEntryScriptedWidget(), UIScriptedMenu::Refresh() и ScrollToEntry().

Используется в RemovePlayer().