103 {
104 multiplier = Math.Clamp(multiplier, 0.1, 1000);
105 Param1<float> param = new Param1<float>(multiplier);
106
107 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
108
109 if (!
g_Game.IsMultiplayer())
110 PlantBase.DebugSetTickSpeedMultiplier(multiplier);
111 else
112 player.RPCSingleParam(
ERPCs.DEV_RPC_HORTICULTURE_SPEED, param,
true);
113 }