DayZ 1.27
DayZ Explorer by KGB
 
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◆ SaySound()

static SoundOnVehicle BetaSound::SaySound ( Object source,
string sound_name,
float distance,
bool looped )
inlinestaticprivate

См. определение в файле BetaSound.c строка 3

4 {
5 bool is_female = source.ConfigGetBool("woman");
6
7
8 string path_class = "CfgActionSounds " + sound_name;
9 string path_sound = path_class + " sounds";
10 //is the action sound class defined ? if not, try to play it as a regular sound
11 if( GetDayZGame().ConfigIsExisting(path_sound) )
12 {
13 string path_sound_female = path_class + "_female" + " sounds";
14
15 if(is_female && GetDayZGame().ConfigIsExisting(path_sound_female))
16 {
17 path_sound = path_sound_female;
18 }
19
20 GetGame().ConfigGetTextArray(path_sound,CachedObjectsArrays.ARRAY_STRING);
21 int rnd_index = Math.RandomInt(0,CachedObjectsArrays.ARRAY_STRING.Count());
22 string sound_class = CachedObjectsArrays.ARRAY_STRING.Get(rnd_index);
23 SoundOnVehicle sound_object = GetGame().CreateSoundOnObject(source, sound_class, distance, looped);
24 return sound_object;
25 }
26 else
27 {
28 return GetGame().CreateSoundOnObject(source, sound_name, distance, looped);
29 }
30 }
DayZGame GetDayZGame()
Определения DayZGame.c:3870
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native CGame GetGame()

Перекрестные ссылки CachedObjectsArrays::ARRAY_STRING, CGame::ConfigGetTextArray(), CGame::CreateSoundOnObject(), GetDayZGame(), GetGame() и Math::RandomInt().

Используется в ManBase::PlaySound().