12 {
13 if (CfgGameplayHandler.GetObjectSpawnersArr() && CfgGameplayHandler.GetObjectSpawnersArr().Count() > 0)
14 {
15 TStringArray arr = CfgGameplayHandler.GetObjectSpawnersArr();
16 foreach (string spawnerFilePath: arr)
17 {
18 string path =
"$mission:" + spawnerFilePath;
19
20 string errorMessage;
21 ObjectSpawnerJson spawner;
22 if (JsonFileLoader<ObjectSpawnerJson>.LoadFile(
path, spawner, errorMessage))
23 {
24 foreach (ITEM_SpawnerObject o : spawner.
Objects)
26 }
27 else
29 }
30 }
31 }
static void SpawnObject(ITEM_SpawnerObject item)
ref array< ref ITEM_SpawnerObject > Objects
array< string > TStringArray