438 {
441 {
442 return FoodStage.GetNutritionalIndex(food_item.
GetFoodStage());
443 }
444 else if (classname != "" && food_stage)
445 {
446 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
447 }
448 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
449 return g_Game.ConfigGetFloat( class_path +
" nutritionalIndex" );
450
451 }
override FoodStage GetFoodStage()