484 {
487 {
488 return FoodStage.GetDigestibility(food_item.
GetFoodStage());
489 }
490 else if (classname != "" && food_stage)
491 {
492 return FoodStage.GetDigestibility(null, food_stage, classname);
493 }
494 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
495 return g_Game.ConfigGetInt( class_path +
" digestibility" );
496 }
override FoodStage GetFoodStage()