484 {
487 {
488 return FoodStage.GetDigestibility(food_item.
GetFoodStage());
489 }
490 else if (classname != "" && food_stage)
491 {
492 return FoodStage.GetDigestibility(null, food_stage, classname);
493 }
494 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
496 }
proto native int ConfigGetInt(string path)
Get int value from config on path.
override FoodStage GetFoodStage()
proto native CGame GetGame()