392 {
395 {
396 return FoodStage.GetFullnessIndex(food_item.
GetFoodStage());
397 }
398 else if (classname != "" && food_stage)
399 {
400 return FoodStage.GetFullnessIndex(null, food_stage, classname);
401 }
402 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
403 return g_Game.ConfigGetFloat( class_path +
" fullnessIndex" );
404
405 }
override FoodStage GetFoodStage()