499 {
502 {
503 return FoodStage.GetAgentsPerDigest(foodItem.
GetFoodStage());
504 }
505 else if (className != "" && foodStage)
506 {
507 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
508 }
509 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
510 return g_Game.ConfigGetInt(classPath +
" agentsPerDigest");
511 }
override FoodStage GetFoodStage()