320{
323 pType.RegisterStepEvent("Step", 0.2);
324
325 pType.RegisterSoundEvent("Sound", -1);
326 pType.RegisterSoundEvent("SoundWeapon", 0.2);
327 pType.RegisterSoundEvent("SoundVoice", -1);
328 if(!
GetGame().IsDedicatedServer())
329 pType.RegisterSoundEvent("SoundAttachment", 0.2);
330
331
332 DayZPlayerTypeVoiceSoundLookupTableImpl voiceTable2 = DayZPlayerTypeVoiceSoundLookupTableImpl.GetInstance();
333 pType.RegisterVoiceSoundLookupTable(voiceTable2);
334
335 if(!
GetGame().IsDedicatedServer())
336 {
337 pType.RegisterParticleEvent("Particle", -1);
340 pType.RegisterStepSoundLookupTable(stepTable);
341
343 pType.RegisterAttachmentSoundLookupTable(attachTable);
344
345
346
348 pType.RegisterSoundTable(soundTable);
349
350
351
352 }
354}
void DayZPlayerTypeSoundTableImpl()
void DayZPlayerTypeStepSoundLookupTableImpl()
class DayZPlayerTypeStepSoundLookupTableImpl extends DayZPlayerTypeStepSoundLookupTable DayZPlayerTypeAttachmentSoundLookupTableImpl()
proto native void ProfilerStop(string name)
Use for profiling code from start to stop, they must match have same name, look wiki pages for more i...
proto native void ProfilerStart(string name)
Use for profiling code from start to stop, they must match have same name, look wiki pages for more i...
proto native CGame GetGame()