254 {
256
257 string soundsCfgPath = "CfgVehicles SurvivorBase AnimEvents Sounds ";
258
259 int soundCount =
g_Game.ConfigGetChildrenCount(soundsCfgPath);
260 for(int i = 0; i < soundCount; i++)
261 {
262 string soundName;
263 g_Game.ConfigGetChildName(soundsCfgPath, i, soundName);
264 string soundPath = soundsCfgPath + soundName + " ";
265 AnimSoundEvent soundEvent = new AnimSoundEvent(soundPath);
266 if(soundEvent.IsValid())
268 }
269 }
InventoryItemSoundDetach m_AnimSoundEvents