static proto int GetUpdateRate(notnull IEntity worldEntity)
static proto int GetNumDynamicBodies(notnull IEntity worldEntity)
static proto IEntity GetDynamicBody(notnull IEntity worldEntity, int index)
static proto void SetGravity(notnull IEntity worldEntity, vector g)
static proto void SetUpdateRate(notnull IEntity worldEntity, int updateRate)
static proto float GetTimeSlice(notnull IEntity worldEntity)
static proto vector GetGravity(notnull IEntity worldEntity)
static proto void SetInteractionLayer(notnull IEntity worldEntity, int mask1, int mask2, bool enable)