126 {
127 float thermalBias = player.GetThermalBiasHandler().Get();
128
129 float chance = Math.Lerp(2, 10, thermalBias);
130 chance = (chance / 500) * deltaT;
131 if (Math.RandomFloat01() < chance)
132 player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_HOT);
133
136 }
void PlayerStat(T min, T max, T init, string label, int flags)
static const int WATER_DRAIN_FROM_FEVER_ST2
per tick