DayZ 1.28
DayZ Explorer by KGB
 
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◆ DayZAnimal()

void DayZCreatureAI::DayZAnimal ( )
inlineprotected

sets default hit position and cache it here (mainly for impact particles)

См. определение в файле DayZAnimal.c строка 678

679 {
680 // testing: animals have no inventory by default
681 //GetInventory().LockInventory(LOCK_FROM_SCRIPT); // Hides animals from vicinity in inventory. Remove this if wanted otherwise.
682
683 m_HitComponentsForAI = new array<ref DayZAIHitComponent>;
684
686
689
690 SetEventMask(EntityEvent.CONTACT);
691 }
vector SetDefaultHitPosition(string pSelection)
Определения DayZAnimal.c:994
void RegisterHitComponentsForAI()
register hit components for AI melee (used by attacking AI)
Определения DayZAnimal.c:956
override string GetDefaultHitPositionComponent()
Определения DayZAnimal.c:984
ref array< ref DayZAIHitComponent > m_HitComponentsForAI
Melee hit components (AI targeting)
Определения DayZAnimal.c:657
vector m_DefaultHitPosition
Определения DayZAnimal.c:660
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45

Перекрестные ссылки GetDefaultHitPositionComponent(), m_DefaultHitPosition, m_HitComponentsForAI, RegisterHitComponentsForAI() и SetDefaultHitPosition().