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register hit components for AI melee (used by attacking AI)
registers default hit compoent for the entity
registers default hit position component for entity
register hit components that are selected by probability
См. определение в файле DayZAnimal.c строка 912
Перекрестные ссылки m_DefaultHitComponent, m_DefaultHitPositionComponent, m_HitComponentsForAI и DayZAIHitComponentHelpers::RegisterHitComponent().