76 {
78
79 string damage_zone;
80 if (DamageSystem.GetDamageZoneFromComponentName(
GetParent(),part_name,damage_zone))
81 {
85 }
86
87
89
90
92
93
95 }
override string GetInvulnerabilityTypeString()
class BaseBuildingBase extends ItemBase bsbDebugPrint(string s)
void TakeMaterialsServer(string part_name, bool repairing=false)
void DestroyCollisionTrigger()
override void OnPartBuiltServer(notnull Man player, string part_name, int action_id)
static bool IsBaseBuildingLogEnable()