16 return player.GetCraftingManager().IsInventoryCraft();
21 super.Start( action_data );
class ActionTargets ActionTarget
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionSingleUseBase()
void ActionWorldCraftCancel()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void Start(ActionData action_data)
override void CreateConditionComponents()