301 {
303
304 if ( Class.CastTo(entity, this) )
305 {
306 GameInventory inventory = entity.GetInventory();
311
314
317
320 }
321
324 };
CarFluid
Type of vehicle's fluid. (native, do not change or extend)
proto native void Fill(MotorbikeFluid fluid, float amount)
Adds to the specified fluid the specified amount.
EntityAI CreateInInventory(string type)
creates entity somewhere in inventory