Result for an object found in CGame.IsBoxCollidingGeometryProxy.
static proto bool IsPointInTriangleXZ(vector p1, vector p2, vector p3, vector point)
Check if point is inside triangle specified by points p1, p2 and p3.
enum WindingOrder Math2D()
static proto bool IsPointInPolygonXZ(notnull array< vector > polygon, vector point)
static proto WindingOrder TriangleWindingXZ(vector a, vector b, vector c)
static proto bool IsPointInPolygon(notnull array< float > polygon, float x, float y)
WindingOrder
exposed from C++ (do not change)