DayZ 1.27
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EnMath2D.c
См. документацию.
5
6//-----------------------------------------------------------------------------
7
10{
12 Clockwise, // 1
13 Invalid // 2
14}
15
16
17class Math2D
18{
19 private void Math2D();
20 private void ~Math2D();
21
26 static proto bool IsPointInPolygonXZ(notnull array<vector> polygon, vector point);
28 static proto bool IsPointInTriangleXZ(vector p1, vector p2, vector p3, vector point);
35 static proto bool IsPointInPolygon(notnull array<float> polygon, float x, float y);
41}
42
Icon x
Icon y
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Определения EnConvert.c:106
static proto bool IsPointInTriangleXZ(vector p1, vector p2, vector p3, vector point)
Check if point is inside triangle specified by points p1, p2 and p3.
enum WindingOrder Math2D()
CounterClockwise
Определения EnMath2D.c:0
void ~Math2D()
static proto bool IsPointInPolygonXZ(notnull array< vector > polygon, vector point)
Invalid
Определения EnMath2D.c:3
Clockwise
Определения EnMath2D.c:1
static proto WindingOrder TriangleWindingXZ(vector a, vector b, vector c)
static proto bool IsPointInPolygon(notnull array< float > polygon, float x, float y)
WindingOrder
exposed from C++ (do not change)
Определения EnMath2D.c:10