504 {
505 super.OnItemLocationChanged(old_owner, new_owner);
506
508 {
510
511
512 if (old_owner == NULL && new_owner != NULL &&
IsActive())
513 {
514
515 if ( new_owner.IsPlayer() )
516 {
518 }
519 else if (new_owner.GetHierarchyRootPlayer())
520 {
522 }
523 }
524 }
525
526 }
void SnapOnObject(EntityAI victim)
proto native CGame GetGame()