DayZ 1.27
DayZ Explorer by KGB
 
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◆ AddArrow()

override void DayZInfected::AddArrow ( Object arrow,
int componentIndex,
vector closeBonePosWS,
vector closeBoneRotWS )
inlineprotected

См. определение в файле ZombieBase.c строка 1093

1094 {
1095 CachedObjectsArrays.ARRAY_STRING.Clear();
1096 GetActionComponentNameList(componentIndex, CachedObjectsArrays.ARRAY_STRING, "fire");
1097
1098 int pivot = -1;
1099
1100
1101 for (int i = 0; i < CachedObjectsArrays.ARRAY_STRING.Count() && pivot == -1; i++)
1102 {
1103 pivot = GetBoneIndexByName(CachedObjectsArrays.ARRAY_STRING.Get(i));
1104 }
1105
1106 vector parentTransMat[4];
1107 vector arrowTransMat[4];
1108
1109 if (pivot == -1)
1110 {
1111 GetTransformWS(parentTransMat);
1112 }
1113 else
1114 {
1115 vector rotMatrix[3];
1116 Math3D.YawPitchRollMatrix(closeBoneRotWS * Math.RAD2DEG,rotMatrix);
1117
1118 parentTransMat[0] = rotMatrix[0];
1119 parentTransMat[1] = rotMatrix[1];
1120 parentTransMat[2] = rotMatrix[2];
1121 parentTransMat[3] = closeBonePosWS;
1122 }
1123
1124 arrow.GetTransform(arrowTransMat);
1125 Math3D.MatrixInvMultiply4(parentTransMat, arrowTransMat, arrowTransMat);
1126 // orthogonalize matrix - parent might be skewed
1127 Math3D.MatrixOrthogonalize4(arrowTransMat);
1128 arrow.SetTransform(arrowTransMat);
1129
1130 AddChild(arrow, pivot);
1131 }
proto native int GetBoneIndexByName(string pBoneName)
returns bone index for a name (-1 if pBoneName doesn't exist)
proto native void AddChild(Widget child, bool immedUpdate=true)

Перекрестные ссылки AddChild(), CachedObjectsArrays::ARRAY_STRING, GetBoneIndexByName(), Math3D::MatrixInvMultiply4(), Math3D::MatrixOrthogonalize4(), Math::RAD2DEG и Math3D::YawPitchRollMatrix().