DayZ 1.27
DayZ Explorer by KGB
 
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Файл humansettings.c

См. исходные тексты.

Структуры данных

class  SHumanGlobalSettings
 
class  SHumanCommandSwimSettings
 

Функции

class SHumanGlobalSettings SHumanCommandMoveSettings ()
 
void SHumanGlobalSettings ()
 
void ~SHumanGlobalSettings ()
 
void ~SHumanCommandMoveSettings ()
 
class SHumanCommandSwimSettings SHumanCommandClimbSettings ()
 
void SHumanCommandSwimSettings ()
 
void ~SHumanCommandSwimSettings ()
 
void ~SHumanCommandClimbSettings ()
 

Переменные

float m_fPhysMoveMaxTracedDistance
 when actual phys step is lower than this -> distance is traced, otherwise it's just set
 
float m_fRunSpringTimeout
 filter span value [s]
 
float m_fRunSpringMaxChange
 filter speed value [val/s]
 
float m_fDirFilterTimeout
 direction filter timeout [s]
 
float m_fDirFilterSprintTimeout
 sprint direction filter timeout [s]
 
float m_fDirFilterSpeed
 direction filter max rot speed [rad/s]
 
float m_fMaxSprintAngle
 max sprint angle [rad]
 
float m_fTurnAngle
 when character starts to turn (45 deg default)
 
float m_fTurnEndUpdateNTime
 when turn values are not updated anymore (normalized time)
 
float m_fTurnNextNTime
 when next turn is started from previous turn
 
float m_fSlidingPoseAngle
 angle (0.707 * PI) - when angle is bigger - sliding pose is done (rad)
 
float m_fSlidingPoseTrackTime
 time change of angle is tracked in the past (sec)
 
float m_fSlidingPoseRepTime
 not to do sliding pose after another sliding pose (sec)
 
float m_fHeadingChangeLimiterIdle
 
float m_fHeadingChangeLimiterWalk
 
float m_fHeadingChangeLimiterRun
 
float m_fLeaningSpeed
 
float m_fWaterLevelSpeedRectrictionLow
 Water level (in meters) - m_iMaxSpeedNormal_WaterLevelLow and m_iMaxSpeedFast_WaterLevelLow are applied when character is deeper.
 
float m_fWaterLevelSpeedRectrictionHigh
 Water level (in meters) - m_iMaxSpeedNormal_WaterLevelHigh and m_iMaxSpeedFast_WaterLevelHigh are applied when character is deeper.
 
int m_iMaxSpeedNormal_WaterLevelLow
 Max movement speed for m_fWaterLevelSpeedRectrictionLow when character doesn't want to sprint (-1 means no change)
 
int m_iMaxSpeedFast_WaterLevelLow
 Max movement speed for m_fWaterLevelSpeedRectrictionLow when character wants to sprint (-1 means no change)
 
int m_iMaxSpeedNormal_WaterLevelHigh
 Max movement speed for m_fWaterLevelSpeedRectrictionHigh when character doesn't want to sprint (-1 means no change)
 
int m_iMaxSpeedFast_WaterLevelHigh
 Max movement speed for m_fWaterLevelSpeedRectrictionHigh when character wants to sprint (-1 means no change)
 
float m_fAlignIdleTimeout
 
float m_fAlignIdleMaxChanged
 align filters in idle, slow, fast
 
float m_fAlignSlowTimeout
 
float m_fAlignSlowMaxChanged
 
float m_fAlignFastTimeout
 
float m_fAlignFastMaxChanged
 
float m_fMovementSpeed
 
float m_fMovementSpeedFltTime
 
float m_fMovementSpeedFltMaxChange
 
float m_fWaterLevelSwim
 when swimming - entity position depth (1.4 m)
 
float m_fWaterLevelIn
 when entering water - what level cases swimming (1.5m)
 
float m_fWaterLevelOut
 what water level causes to stop swimming (1.2m)
 
float m_fToCrouchLevel
 when to crouch
 
float m_fToErectLevel
 when to stand
 
float m_fCharHeight
 generic settings
 
float m_fCharWidth
 forward pass
 
float m_fFwMinHeight
 
float m_fFwMaxHeight
 
float m_fFwMaxDistance
 
float m_fStepFreeSpace
 forward step
 
float m_fStepPositionAfterEdge
 must be a space to step there
 
float m_fStepDownRadius
 
float m_fStepMinNormal
 
float m_fStepVariation
 
float m_fStepMinWidth
 
float m_fClimbOverMaxWidth
 
float m_fClimbOverMinHeight
 
float m_fBackwardsCheckDist
 absolute distance for backwards check if necessary