511 {
512 vector from, to, dir;
514 to = from + (dir * maxDist);
515
517 vector start, end;
518 vector direction;
519
520 vector hitPos, hitNormal;
522
524 DayZPhysics.RayCastBullet(from, to, hitMask, player, obj, hitPos, hitNormal,
hitFraction);
525
526
527 if (hitPos != vector.Zero)
528 {
530 }
531 }
EntityAI SpawnEntityOnGroundPos(PlayerBase player, string object_name, vector pos)
void GetCameraDirections(Man player, bool allowFreeflight, out vector position, out vector direction)