462 {
463 vector from, to, dir;
465 to = from + (dir * maxDist);
466
467 float hitFraction;
468 vector start, end;
469 vector direction;
470
471 vector hitPos, hitNormal;
473
475 DayZPhysics.RayCastBullet(from, to, hitMask, player, obj, hitPos, hitNormal, hitFraction);
476
477
478 if (hitPos != vector.Zero)
479 {
481 }
482 }
EntityAI SpawnEntityOnGroundPos(PlayerBase player, string object_name, vector pos)
void GetCameraDirections(Man player, bool allowFreeflight, out vector position, out vector direction)