DayZ 1.27
DayZ Explorer by KGB
 
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Файл Object.c

См. исходные тексты.

Структуры данных

class  IEntity
 

Перечисления

enum  ProcessDirectDamageFlags { ALL_TRANSFER , NO_ATTACHMENT_TRANSFER , NO_GLOBAL_TRANSFER , NO_TRANSFER }
 

Функции

void OnSetup ()
 The transformation currently being debugged.
 
void OnDebug (vector p0, vector p1, bool hasHit, bool found)
 Debug callback for rendering on the screen.
 
bool OnFirstContact (Object other)
 Called for first layer contacts to determine if this object should be snapped around or default rv raycast placement is fine.
 
bool OnQuery (Object other)
 Initial query around the owner position to see if an object should be processed in contact testing.
 
bool OnCollide (Object other)
 Ray cast line test from owner to a tested position.
 

Переменные

enum ProcessDirectDamageFlags m_Owner
 
vector m_OwnerPosition
 The owner performing the snap callback.
 
vector m_OwnerDirection
 The position of the owner in world space.
 
vector m_Offset
 The direction of the owner in world space.
 
vector m_Extents
 The true center of the bounding box of the object to be dropped in model space.
 
vector m_DirectionFunc
 The size of the boundig box, centered.
 
bool m_DebugEnabled
 How much should the direction be favoured.
 
vector m_Transform [4]
 If 'OnDebug' is to be called.