◆ ActivateCondition()
18 {
19 return false;
20 }
◆ DeactivateCondition()
27 {
28 return false;
29 }
◆ Init()
8 {
16 }
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
bool m_TrackActivatedTime
overall time this modifier was active
Definition ModifierBase.c:14
void DisableDeactivateCheck()
Definition ModifierBase.c:86
void DisableActivateCheck()
Definition ModifierBase.c:81
float m_TickIntervalActive
Definition ModifierBase.c:18
float m_TickIntervalInactive
Definition ModifierBase.c:17
bool m_IsPersistent
should this modifier track overall time it was active ?
Definition ModifierBase.c:15
const int DEFAULT_TICK_TIME_INACTIVE
Definition ModifiersManager.c:29
enum eModifierSyncIDs DEFAULT_TICK_TIME_ACTIVE
eModifiers
Definition eModifiers.c:2
Перекрестные ссылки DEFAULT_TICK_TIME_ACTIVE, DEFAULT_TICK_TIME_INACTIVE, DisableActivateCheck(), DisableDeactivateCheck(), m_ID, m_IsPersistent, m_TickIntervalActive, m_TickIntervalInactive и m_TrackActivatedTime.
◆ OnActivate()
◆ OnTick()
32 {
34 {
37 }
38 else
39 {
42 }
43 }
const float SHOCK_LIMIT
Definition HeartAttack.c:5
const float SHOCK_DECREMENT_PER_SEC
Definition HeartAttack.c:4
const float HEALTH_DECREMENT_PER_SEC
Definition HeartAttack.c:3
Перекрестные ссылки HEALTH_DECREMENT_PER_SEC, SHOCK_DECREMENT_PER_SEC и SHOCK_LIMIT.
◆ HEALTH_DECREMENT_PER_SEC
◆ SHOCK_DECREMENT_PER_SEC
◆ SHOCK_LIMIT
Объявления и описания членов класса находятся в файле:
- D:/Ishodniki/scripts/4_World/Classes/PlayerModifiers/Modifiers/conditions/HeartAttack.c