32 {
33 if ( player.GetHealth(
"GlobalHealth",
"Shock") <=
SHOCK_LIMIT )
34 {
35 float currenthealth = player.GetHealth("GlobalHealth", "Health");
37 }
38 else
39 {
40 float currentshock = player.GetHealth("GlobalHealth", "Shock");
42 }
43 }
const float HEALTH_DECREMENT_PER_SEC
const float SHOCK_DECREMENT_PER_SEC